
using UnityEngine;
using UnityEngine.UI;


namespace Scenes.TestUIBind
{
	// view
	public partial class Test1
	{
		// public static string TheUri => R.Test1Prefab_TestUIBind.Key;
		// public static ResourceKey TheUKey => R.Test1Prefab_TestUIBind;

		[SerializeField] protected Image imageImg;

		private void LoadRawView()
		{

		}
	}
}